Saturday, April 2, 2011

On Information


Sic transit mundi cum mundus...

...The becoming of each thing is in relation. Each thing (“res”) that is being, is being as thing in the world with the others (“mitsein”), and, as such, the becoming of each thing partakes of the thing’s living web in the game of life.

The act and the fact actualize the presence in the world in one of its modes of existence but that is not information to the others or to itself.

Information is a “towards-be(ing)” in the relations among the things, taking part in what is, in the systems, a “making” of the “come to existence” of that which is a (co)existence towards interfaces of (co)existing survival (“mitsein”).

In this sense, there is no information outside the existence, but there is also not information in the act and the fact. The fact that is/becomes, takes place in an actualization in the process of (inter)systemic becoming, linked to the systems’ arbitria.

In a game situation, there is the fact and there is the act of the existence and of the (co)existents, as players with their positions and dispositions in their topoi.

Each player/agent assumes, in the game, a “dispositional role” as a strategically intended position towards the others: one chooses one’s position in the game (arbitria towards position). The player’s chosen position assumes a strategic value enacting a certain disposition of the systemic situation itself. In ontological terms, from a position, the system makes emerge a disposition towards adaptivity in the game.

And it is the enacted disposition that carries information over to the players, about the potential figures/scenes that can be enacted in the game itself. One states “carries information” because information does not have a proper topos, information is always (co)enacted by a dispositional situational dynamics. The information is not a figure but a “towards the place”, thus, the information is between the action and the result of the action.

In a game, the information does not have as reference the players, but that which the players are capable of doing, may do, or will do. That is, the value of the information is not in those that enact it, but in the enacted result.

The information is not an act, it is not a potency, it is the result of a (co)judgment that enacts a connection between the strategically intended figure that is to be(come) and the figure that is now.